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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
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@ -69,6 +69,7 @@
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<ClCompile Include="FPSCounter.cpp" />
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<ClCompile Include="FramebufferManagerBase.cpp" />
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<ClCompile Include="HiresTextures.cpp" />
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<ClCompile Include="HiresTextures_DDSLoader.cpp" />
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<ClCompile Include="ImageWrite.cpp" />
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<ClCompile Include="IndexGenerator.cpp" />
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<ClCompile Include="MainBase.cpp" />
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@ -185,4 +186,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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