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HiresTextures: Support parsing DDS files directly
This leaves DDS textures using DXT1/3/5 compressed in-memory, which can be passed directly to the backend.
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@ -197,6 +197,7 @@ struct VideoConfig final
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bool bSupportsMultithreading;
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bool bSupportsInternalResolutionFrameDumps;
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bool bSupportsGPUTextureDecoding;
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bool bSupportsST3CTextures;
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} backend_info;
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// Utility
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