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revert last commit, add CheckInvalidState to VideoBackend
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@ -180,6 +180,7 @@ void VideoBackendHardware::InitializeShared()
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memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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memset(&s_accessEFBArgs, 0, sizeof(s_accessEFBArgs));
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s_AccessEFBResult = 0;
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m_invalid = false;
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}
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// Run from the CPU thread
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@ -198,16 +199,25 @@ void VideoBackendHardware::DoState(PointerWrap& p)
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// Refresh state.
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if (p.GetMode() == PointerWrap::MODE_READ)
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{
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BPInvalidate();
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m_invalid = true;
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RecomputeCachedArraybases();
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// Clear all caches that touch RAM
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// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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TextureCache::InvalidateHashes();
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VertexLoaderManager::MarkAllDirty();
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}
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}
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void VideoBackendHardware::CheckInvalidState() {
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if (m_invalid)
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{
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m_invalid = false;
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BPReload();
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TextureCache::Invalidate();
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}
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}
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void VideoBackendHardware::PauseAndLock(bool doLock, bool unpauseOnUnlock)
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{
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Fifo_PauseAndLock(doLock, unpauseOnUnlock);
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