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revert last commit, add CheckInvalidState to VideoBackend
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@ -161,7 +161,7 @@ void VertexManager::AddVertices(int primitive, int numVertices)
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void VertexManager::Flush()
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{
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// loading a state will invalidate BP, so check for it
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BPReload();
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g_video_backend->CheckInvalidState();
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g_vertex_manager->vFlush();
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}
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