GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2

This allows us to use glTexStorage on GL3.3 implementations that support
the extension.
This commit is contained in:
Stenzek
2016-11-27 18:14:29 +10:00
parent f8059eae43
commit bd15d0352a
6 changed files with 58 additions and 16 deletions

View File

@ -86,6 +86,7 @@
<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_sync.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_storage.h" />
<ClInclude Include="GL\GLExtensions\ARB_texture_storage_multisample.h" />
<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h" />
<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h" />