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GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
This allows us to use glTexStorage on GL3.3 implementations that support the extension.
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@ -86,6 +86,7 @@
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<ClInclude Include="GL\GLExtensions\ARB_shader_storage_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_sync.h" />
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<ClInclude Include="GL\GLExtensions\ARB_texture_multisample.h" />
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<ClInclude Include="GL\GLExtensions\ARB_texture_storage.h" />
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<ClInclude Include="GL\GLExtensions\ARB_texture_storage_multisample.h" />
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<ClInclude Include="GL\GLExtensions\ARB_uniform_buffer_object.h" />
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<ClInclude Include="GL\GLExtensions\ARB_vertex_array_object.h" />
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