GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2

This allows us to use glTexStorage on GL3.3 implementations that support
the extension.
This commit is contained in:
Stenzek
2016-11-27 18:14:29 +10:00
parent f8059eae43
commit bd15d0352a
6 changed files with 58 additions and 16 deletions

View File

@ -24,6 +24,7 @@
#include "Common/GL/GLExtensions/ARB_shader_storage_buffer_object.h"
#include "Common/GL/GLExtensions/ARB_sync.h"
#include "Common/GL/GLExtensions/ARB_texture_multisample.h"
#include "Common/GL/GLExtensions/ARB_texture_storage.h"
#include "Common/GL/GLExtensions/ARB_texture_storage_multisample.h"
#include "Common/GL/GLExtensions/ARB_uniform_buffer_object.h"
#include "Common/GL/GLExtensions/ARB_vertex_array_object.h"