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GLExtensions: Seperate GL_ARB_texture_storage from GL 4.2
This allows us to use glTexStorage on GL3.3 implementations that support the extension.
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@ -24,6 +24,7 @@
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#include "Common/GL/GLExtensions/ARB_shader_storage_buffer_object.h"
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#include "Common/GL/GLExtensions/ARB_sync.h"
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#include "Common/GL/GLExtensions/ARB_texture_multisample.h"
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#include "Common/GL/GLExtensions/ARB_texture_storage.h"
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#include "Common/GL/GLExtensions/ARB_texture_storage_multisample.h"
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#include "Common/GL/GLExtensions/ARB_uniform_buffer_object.h"
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#include "Common/GL/GLExtensions/ARB_vertex_array_object.h"
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