D3D: Change the dumping method to match the OpenGL one.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4136 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid
2009-09-01 11:14:58 +00:00
parent a838206f7b
commit bd227d3831
6 changed files with 76 additions and 26 deletions

View File

@ -17,9 +17,13 @@
#include <d3dx9.h>
#include "Common.h"
#include "Globals.h"
#include "Statistics.h"
#include "MemoryUtil.h"
#include "Hash.h"
#include "CommonPaths.h"
#include "FileUtil.h"
#include "D3DBase.h"
#include "D3DTexture.h"
@ -29,8 +33,7 @@
#include "TextureDecoder.h"
#include "TextureCache.h"
#include "Config.h"
#include "main.h"
#include "../../../Core/Core/Src/ConfigManager.h" // FIXME
u8 *TextureCache::temp = NULL;
TextureCache::TexCache TextureCache::textures;
@ -102,6 +105,7 @@ void TextureCache::Cleanup()
TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width, int height, int format, int tlutaddr, int tlutfmt)
{
if (address == 0)
return NULL;
TexCache::iterator iter = textures.find(address);
@ -218,11 +222,21 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
if (g_Config.bDumpTextures)
{ // dump texture to file
static int counter = 0;
char szTemp[MAX_PATH];
sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format);
D3DXSaveTextureToFile(szTemp,D3DXIFF_BMP,entry.texture,0);
char szDir[MAX_PATH];
bool bCheckedDumpDir = false;
sprintf(szDir,"%s/%s",FULL_DUMP_TEXTURES_DIR,((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str());
if(!bCheckedDumpDir)
{
if (!File::Exists(szDir) || !File::IsDirectory(szDir))
File::CreateDir(szDir);
bCheckedDumpDir = true;
}
sprintf(szTemp, "%s/%s_%08x_%i.png",szDir, ((struct SConfig *)globals->config)->m_LocalCoreStartupParameter.GetUniqueID().c_str(), hash_value, format);
//sprintf(szTemp, "%s\\txt_%04i_%i.png", g_Config.texDumpPath.c_str(), counter++, format); <-- Old method
if (!File::Exists(szTemp))
D3DXSaveTextureToFile(szTemp,D3DXIFF_BMP,entry.texture,0);
}
INCSTAT(stats.numTexturesCreated);