From bd67adb36200d0453768177c63498c7c6f53ce96 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Mon, 14 Nov 2016 20:24:16 +1000 Subject: [PATCH] Vulkan: Use correct sample count for EFB pokes with MSAA enabled --- Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp index 4210fb3b8b..17dc9253cd 100644 --- a/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp +++ b/Source/Core/VideoBackends/Vulkan/FramebufferManager.cpp @@ -1181,6 +1181,7 @@ void FramebufferManager::DrawPokeVertices(const EFBPokeVertex* vertices, size_t pipeline_info.ps = m_poke_fragment_shader; pipeline_info.render_pass = m_efb_load_render_pass; pipeline_info.rasterization_state.bits = Util::GetNoCullRasterizationState().bits; + pipeline_info.rasterization_state.samples = m_efb_samples; pipeline_info.depth_stencil_state.bits = Util::GetNoDepthTestingDepthStencilState().bits; pipeline_info.blend_state.bits = Util::GetNoBlendingBlendState().bits; pipeline_info.blend_state.write_mask = 0;