GeometryShader: Disable the geometry shader stage if it is a pass-through shader.

This commit is contained in:
Jules Blok
2014-12-16 17:28:35 +01:00
parent f2e52b46c3
commit bd6d229733
5 changed files with 20 additions and 2 deletions

View File

@ -211,7 +211,8 @@ SHADER* ProgramShaderCache::SetShader(DSTALPHA_MODE dstAlphaMode, u32 components
ShaderCode gcode;
GenerateVertexShaderCode(vcode, components, API_OPENGL);
GeneratePixelShaderCode(pcode, dstAlphaMode, API_OPENGL, components);
GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
if (!IsPassthroughGeometryShader(uid.guid))
GenerateGeometryShaderCode(gcode, primitive_type, API_OPENGL);
if (g_ActiveConfig.bEnableShaderDebugging)
{