GeometryShader: Disable the geometry shader stage if it is a pass-through shader.

This commit is contained in:
Jules Blok
2014-12-16 17:28:35 +01:00
parent f2e52b46c3
commit bd6d229733
5 changed files with 20 additions and 2 deletions

View File

@ -25,3 +25,4 @@ typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE ApiType);
void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType);
bool IsPassthroughGeometryShader(GeometryShaderUid& object);