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GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
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@ -25,3 +25,4 @@ typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
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void GenerateGeometryShaderCode(ShaderCode& object, u32 primitive_type, API_TYPE ApiType);
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void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType);
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bool IsPassthroughGeometryShader(GeometryShaderUid& object);
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