fixed underrun buffer in hle on linux

made wiimote compile on linux again


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-02-03 22:06:18 +00:00
parent d8f4785772
commit bde4241e9e
7 changed files with 21 additions and 35 deletions

View File

@ -16,9 +16,7 @@
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream> // System
#include "wiiuse.h" // Externals
@ -188,10 +186,10 @@ void handle_event(struct wiimote_t* wm)
frame->m_GaugeAccel[2]->SetValue(AccelZ);
frame->m_TextIR->SetLabel(wxString::Format(
"Cursor: %03u %03u\nDistance:%4.0f", wm->ir.x, wm->ir.y, wm->ir.z));
wxT("Cursor: %03u %03u\nDistance:%4.0f"), wm->ir.x, wm->ir.y, wm->ir.z));
frame->m_TextAccNeutralCurrent->SetLabel(wxString::Format(
"Current: %03u %03u %03u", AccelX, AccelY, AccelZ));
wxT("Current: %03u %03u %03u"), AccelX, AccelY, AccelZ));
if(frame->m_bRecording)
Console::Print("Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);