fixed underrun buffer in hle on linux

made wiimote compile on linux again


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2093 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-02-03 22:06:18 +00:00
parent d8f4785772
commit bde4241e9e
7 changed files with 21 additions and 35 deletions

View File

@ -18,25 +18,14 @@
#ifndef MAIN_H
#define MAIN_H
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include <iostream> // System
////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Definitions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifndef _WIN32
#define Sleep(x) usleep(x*1000)
#ifdef _WIN32
#define sleep(x) Sleep(x)
#else
#define sleep(x) usleep(x/1000)
#endif
////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DoInitialize();
double GetDoubleTime();
int GetUpdateRate();
@ -98,4 +87,4 @@ struct SRecordingAll
////////////////////////////////
#endif // MAIN_H
#endif // MAIN_H