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AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
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@ -1455,8 +1455,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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glReadPixels(flipped_trc.left, flipped_trc.bottom, flipped_trc.GetWidth(),
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flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
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AVIDump::Frame state = AVIDump::FetchState(ticks);
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DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
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flipped_trc.GetWidth() * 4, ticks, true);
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flipped_trc.GetWidth() * 4, state, true);
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FinishFrameData();
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}
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// Finish up the current frame, print some stats
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