AVIDump: Add a struct for the state.

So AddFrame use no global state and can be threaded well.
This commit is contained in:
degasus
2016-11-04 18:19:35 +01:00
parent dad5041737
commit be29090aae
9 changed files with 44 additions and 18 deletions

View File

@ -1455,8 +1455,9 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
glReadPixels(flipped_trc.left, flipped_trc.bottom, flipped_trc.GetWidth(),
flipped_trc.GetHeight(), GL_RGBA, GL_UNSIGNED_BYTE, image.data());
AVIDump::Frame state = AVIDump::FetchState(ticks);
DumpFrameData(image.data(), flipped_trc.GetWidth(), flipped_trc.GetHeight(),
flipped_trc.GetWidth() * 4, ticks, true);
flipped_trc.GetWidth() * 4, state, true);
FinishFrameData();
}
// Finish up the current frame, print some stats