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AVIDump: Add a struct for the state.
So AddFrame use no global state and can be threaded well.
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@ -125,7 +125,8 @@ void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight,
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// Save screenshot
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if (IsFrameDumping())
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{
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DumpFrameData(GetCurrentColorTexture(), fbWidth, fbHeight, fbWidth * 4, ticks);
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AVIDump::Frame state = AVIDump::FetchState(ticks);
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DumpFrameData(GetCurrentColorTexture(), fbWidth, fbHeight, fbWidth * 4, state);
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FinishFrameData();
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}
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