Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. Minor speedup for CMPR. (code by xsacha)

plus a segfault fix for issue 2779

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
luisr142004 2010-06-20 05:02:26 +00:00
parent 6e83fe2416
commit be3c06f326
2 changed files with 69 additions and 68 deletions

View File

@ -112,36 +112,34 @@ kernel void DecodeRGB5A3(global uchar *dst,
{
int x = get_global_id(0) * 4, y = get_global_id(1) * 4;
int srcOffset = x + (y * width) / 4;
for (int iy = 0; iy < 4; iy++)
{
uchar8 val = vload8(srcOffset++, src);
ushort4 vs = upsample(val.even, val.odd);
uchar16 resNoAlpha;
resNoAlpha.s26AE = (uchar4)(vs >> (ushort4)7); // R
resNoAlpha.s159D = (uchar4)(vs >> (ushort4)2); // G
resNoAlpha.s048C = (uchar4)(vs << (ushort4)3); // B
resNoAlpha &= (uchar16)0xF8;
resNoAlpha |= (uchar16)(resNoAlpha >> (uchar16)5); // 5 -> 8
resNoAlpha.s37BF = (uchar4)(0xFF);
uchar16 resAlpha;
resAlpha.s26AE = val.even; // R
resAlpha.s159D = val.odd >> (uchar4)4; // G
resAlpha.s048C = val.odd; // B
resAlpha &= (uchar16)0x0F;
resAlpha |= (resAlpha << (uchar16)4);
resAlpha.s37BF = convert_uchar4(vs >> (ushort4)7) & (uchar4)0xE0;
resAlpha.s37BF |= ((resAlpha.s37BF >> (uchar4)3) & (uchar4)0x1C)
| ((resAlpha.s37BF >> (uchar4)6) & (uchar4)0x3);
uchar16 choice = (uchar16)((uchar4)(val.even.s0),
(uchar4)(val.even.s1),
(uchar4)(val.even.s2),
(uchar4)(val.even.s3));
uchar16 res;
res = select(resAlpha, resNoAlpha, choice);
vstore16(res, 0, dst + ((y + iy) * width + x) * 4);
}
uchar8 val;
uchar16 resNoAlpha, resAlpha, res, choice;
uchar4 gNoAlpha, aAlpha;
#define iterateRGB5A3() \
val = vload8(srcOffset++, src); \
gNoAlpha = (val.even << (uchar4)6) | (val.odd >> (uchar4)2); \
resNoAlpha.s26AE = bitselect(val.even >> (uchar4)4, val.even << (uchar4)1, (uchar4)0xFFF); \
resNoAlpha.s159D = bitselect(gNoAlpha >> (uchar4)5, gNoAlpha, (uchar4)0xFFF); \
resNoAlpha.s048C = bitselect(val.odd >> (uchar4)2, val.odd << (uchar4)3, (uchar4)0xFFF); \
resNoAlpha.s37BF = (uchar4)(0xFF); \
resAlpha.s26AE = val.even; \
resAlpha.s159D = val.odd >> (uchar4)4; \
resAlpha.s048C = val.odd; \
resAlpha &= (uchar16)0x0F; \
resAlpha |= (resAlpha << (uchar16)4); \
resAlpha.s37BF = val.even << (uchar4)1 & (uchar4)0xE0; \
resAlpha.s37BF |= ((resAlpha.s37BF >> (uchar4)3) & (uchar4)0x1C) \
| ((resAlpha.s37BF >> (uchar4)6) & (uchar4)0x3); \
choice = (uchar16)((uchar4)(val.even.s0), \
(uchar4)(val.even.s1), \
(uchar4)(val.even.s2), \
(uchar4)(val.even.s3)); \
vstore16(select(resAlpha, resNoAlpha, choice), 0, dst + (y * width + x) * 4); \
dst += width*4; // This may look ugly but unrolling loops is required for pre-DX11 hardware.
iterateRGB5A3();
iterateRGB5A3();
iterateRGB5A3();
iterateRGB5A3();
}
uint16 unpack(uchar b)
@ -160,9 +158,9 @@ kernel void decodeCMPRBlock(global uchar *dst,
uchar2 colora565 = (uchar2)(val.s1, val.s3);
uchar2 colorb565 = (uchar2)(val.s0, val.s2);
uchar8 color32 = (uchar8)((colora565 << (uchar2)3) | (colora565 >> (uchar2)2 & (uchar2)7),
(colora565 >> (uchar2)3) | (colorb565 << (uchar2)5) | (colorb565 >> (uchar2)1 & (uchar2)3),
(colorb565 & (uchar2)0xF8) | (colorb565 >> (uchar2)5 & (uchar2)7),
uchar8 color32 = (uchar8)(bitselect(colora565 << (uchar2)3, colora565 >> (uchar2)2, (uchar2)0xFFFFF000),
colora565 >> (uchar2)3 | bitselect(colorb565 << (uchar2)5, colorb565 >> (uchar2)1, (uchar2)0xFFFFFF00),
bitselect(colorb565, colorb565 >> (uchar2)5, (uchar2)0xFFFFF000),
(uchar2)0xFF);
uint4 colors;
uint4 colorNoAlpha;
@ -174,14 +172,14 @@ kernel void decodeCMPRBlock(global uchar *dst,
colorNoAlpha = (colorNoAlpha << (uint4)8) | convert_uint4(color32.even);
uint4 colorAlpha;
uchar4 midpoint = convert_uchar4((convert_ushort4(color32.odd) + convert_ushort4(color32.even) + (ushort4)1) / (ushort4)2);
uchar4 midpoint = rhadd(color32.odd, color32.even);
midpoint.s3 = 0xFF;
colorAlpha = convert_uint4(midpoint);
colorAlpha = (colorAlpha << (uint4)8) | convert_uint4(color32.odd);
colorAlpha = (colorAlpha << (uint4)8) | convert_uint4(color32.even);
uint4 choice = isgreater(upsample(val.s0,val.s1),upsample(val.s2, val.s3));
colors = select(colorNoAlpha, colorAlpha, choice);
colors = bitselect(colorNoAlpha, colorAlpha, choice);
uint16 colorsFull = (uint16)(colors, colors, colors, colors);
@ -190,7 +188,7 @@ kernel void decodeCMPRBlock(global uchar *dst,
| unpack(val.s5)) << (uint16)8
| unpack(val.s4)) << (uint16)3;
vstore16(convert_uchar16(colorsFull >> (shifts & (uint16)0xFF)), 0, dst+=width * 4);
vstore16(convert_uchar16(colorsFull >> (shifts & (uint16)0xFF)), 0, dst);
shifts = shifts >> (uint16)8;
vstore16(convert_uchar16(colorsFull >> (shifts & (uint16)0xFF)), 0, dst+=width*4);
shifts = shifts >> (uint16)8;

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@ -84,8 +84,11 @@ void AOSound::Stop()
delete thread;
thread = NULL;
ao_shutdown();
if (device)
ao_close(device);
ao_shutdown();
device = NULL;
soundCriticalSection.Leave();