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Merge pull request #3035 from aserna3/SSAAImprovements
Improved OGL and D3D's AA options in UI
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@ -127,9 +127,9 @@ static void InitBackendInfo()
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g_Config.backend_info.Adapters.clear();
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// aamodes
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const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"};
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g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
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// aamodes - 1 is to stay consistent with D3D (means no AA)
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const int aamodes[] = { 1, 2, 4, 8 };
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g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes));
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// pp shaders
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g_Config.backend_info.PPShaders = GetShaders("");
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