Merge pull request #3035 from aserna3/SSAAImprovements

Improved OGL and D3D's AA options in UI
This commit is contained in:
Ryan Houdek
2015-09-26 09:27:39 -04:00
6 changed files with 50 additions and 28 deletions

View File

@ -127,9 +127,9 @@ static void InitBackendInfo()
g_Config.backend_info.Adapters.clear();
// aamodes
const char* caamodes[] = {_trans("None"), "2x MSAA", "4x MSAA", "8x MSAA"};
g_Config.backend_info.AAModes.assign(caamodes, caamodes + sizeof(caamodes)/sizeof(*caamodes));
// aamodes - 1 is to stay consistent with D3D (means no AA)
const int aamodes[] = { 1, 2, 4, 8 };
g_Config.backend_info.AAModes.assign(aamodes, aamodes + sizeof(aamodes)/sizeof(*aamodes));
// pp shaders
g_Config.backend_info.PPShaders = GetShaders("");