Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View File

@ -29,14 +29,12 @@ class DynamicLibrary
public:
DynamicLibrary();
bool Load(const char* filename);
int Load(const char* filename);
void Unload();
void* Get(const char* funcname) const;
bool IsLoaded() const {return(library != 0);}
private:
std::string library_file;
#ifdef _WIN32