Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View File

@ -35,7 +35,7 @@ class CPlugin
static void Config(HWND _hwnd);
static void About(HWND _hwnd);
static void Debug(HWND _hwnd);
static void Debug(HWND _hwnd, bool Show);
private:
@ -44,7 +44,7 @@ class CPlugin
static void (__cdecl * m_GetDllInfo)(PLUGIN_INFO* _PluginInfo);
static void (__cdecl * m_DllConfig)(HWND _hParent);
static void (__cdecl * m_DllDebugger)(HWND _hParent);
static void (__cdecl * m_DllDebugger)(HWND _hParent, bool Show);
};
} // end of namespace Common