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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -64,7 +64,7 @@ class CFrame : public wxFrame
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void OnPluginGFX(wxCommandEvent& event);
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void OnPluginDSP(wxCommandEvent& event);
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void OnPluginPAD(wxCommandEvent& event);
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void OnPluginWiiMote(wxCommandEvent& event);
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void OnPluginWiimote(wxCommandEvent& event);
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void OnOpen(wxCommandEvent& event);
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void OnPlay(wxCommandEvent& event);
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void OnStop(wxCommandEvent& event);
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