Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View File

@ -73,6 +73,8 @@ class CISOProperties : public wxDialog
wxCheckBox *UseDualCore;
wxCheckBox *SkipIdle;
wxCheckBox *OptimizeQuantizers;
wxCheckBox *EnableProgressiveScan, *EnableWideScreen; // Wii
wxStaticText *EmuStateText;
wxArrayString arrayStringFor_EmuState;
wxChoice *EmuState;
@ -131,6 +133,8 @@ class CISOProperties : public wxDialog
ID_OVERRIDE_TEXT,
ID_USEDUALCORE,
ID_IDLESKIP,
ID_ENABLEPROGRESSIVESCAN,
ID_ENABLEWIDESCREEN,
ID_OPTIMIZEQUANTIZERS,
ID_EMUSTATE_TEXT,
ID_EMUSTATE,