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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -42,7 +42,7 @@ public:
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static CPluginManager& GetInstance() {return(m_Instance);}
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void ScanForPlugins(wxWindow* _wxWindow);
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void OpenConfig(void* _Parent, const char *_rFilename);
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void OpenDebug(void* _Parent, const char *_rFilename);
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void OpenDebug(void* _Parent, const char *_rFilename, bool Type, bool Show);
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const CPluginInfos& GetPluginInfos() {return(m_PluginInfos);}
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private:
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