Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

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@ -49,22 +49,13 @@ EXPORT void CALL GetDllInfo(PLUGIN_INFO* _pPluginInfo);
//
EXPORT void CALL DllConfig(HWND _hParent);
// __________________________________________________________________________________________________
// Function: DllConfig
// Purpose: This function is optional function that is provided
// to allow the user to configure the DLL
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllConfig(HWND _hParent);
// __________________________________________________________________________________________________
// Function: DllDebugger
// Purpose: Open the debugger
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllDebugger(HWND _hParent);
EXPORT void CALL DllDebugger(HWND _hParent, bool Show);
// __________________________________________________________________________________________________
// Function: DSP_Initialize

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@ -101,7 +101,7 @@ EXPORT void CALL DllConfig(HWND _hParent);
// input: a handle to the window that calls this function
// output: none
//
EXPORT void CALL DllDebugger(HWND _hParent);
EXPORT void CALL DllDebugger(HWND _hParent, bool Show);
// __________________________________________________________________________________________________
// Function: Video_Initialize