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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -123,7 +123,7 @@ void DSP_DoState(unsigned char **ptr, int mode) {
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PointerWrap p(ptr, mode);
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}
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void DllDebugger(HWND _hParent)
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void DllDebugger(HWND _hParent, bool Show)
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{
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#ifdef _WIN32
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#if defined (_DEBUG) || defined (DEBUGFAST)
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