Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View File

@ -73,11 +73,13 @@ class ConfigDialog : public wxDialog
wxCheckBox *m_RenderToMainWindow;
wxCheckBox *m_StretchToFit;
wxCheckBox *m_KeepAR;
wxCheckBox *m_HideCursor;
wxArrayString arrayStringFor_FullscreenCB;
wxComboBox *m_FullscreenCB;
wxArrayString arrayStringFor_WindowResolutionCB;
wxComboBox *m_WindowResolutionCB;
wxCheckBox *m_ForceFiltering;
wxCheckBox *m_ForceFiltering; // advanced
wxCheckBox *m_ForceAnisotropy;
wxComboBox *m_AliasModeCB;
wxCheckBox *m_ShowFPS;
@ -106,6 +108,7 @@ class ConfigDialog : public wxDialog
ID_RENDERTOMAINWINDOW,
ID_STRETCHTOFIT,
ID_KEEPAR,
ID_HIDECURSOR,
ID_FSTEXT,
ID_FULLSCREENCB,
ID_WMTEXT,