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Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -46,6 +46,12 @@ namespace WiiMoteEmu
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#define BOTTOM 728
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#define SENSOR_BAR_RADIUS 200
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#define wLEFT 332
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#define wTOP 348
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#define wRIGHT 693
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#define wBOTTOM 625
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#define wSENSOR_BAR_RADIUS 200
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// vars
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#define WIIMOTE_EEPROM_SIZE (16*1024)
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#define WIIMOTE_REG_SPEAKER_SIZE 10
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