Calibrated emulated Wiimote aiming in widescreen mode. Added config menu to Wiimote. Added hide cursor option to OpenGL plugin. Added custom Wii settings and moved SYSCONF to User/Config (it will be copied by the game to Wii/shared2/sys when a game is run). Made the DSP and Video debugging windowses run on the same dll instance as the main instance.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1188 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-11-16 20:09:13 +00:00
parent ecf6825a97
commit be6a6215c9
39 changed files with 756 additions and 116 deletions

View File

@ -46,6 +46,12 @@ namespace WiiMoteEmu
#define BOTTOM 728
#define SENSOR_BAR_RADIUS 200
#define wLEFT 332
#define wTOP 348
#define wRIGHT 693
#define wBOTTOM 625
#define wSENSOR_BAR_RADIUS 200
// vars
#define WIIMOTE_EEPROM_SIZE (16*1024)
#define WIIMOTE_REG_SPEAKER_SIZE 10