Netplay: Rename variable names in NetSettings to match style guide.

This commit is contained in:
Admiral H. Curtiss
2022-09-19 01:18:26 +02:00
parent 07f86446a6
commit bec4850fc3
6 changed files with 372 additions and 373 deletions

View File

@ -30,84 +30,84 @@ namespace NetPlay
{
struct NetSettings
{
bool m_CPUthread = false;
PowerPC::CPUCore m_CPUcore{};
bool m_EnableCheats = false;
int m_SelectedLanguage = 0;
bool m_OverrideRegionSettings = false;
bool m_DSPHLE = false;
bool m_DSPEnableJIT = false;
bool m_WriteToMemcard = false;
bool m_RAMOverrideEnable = false;
u32 m_Mem1Size = 0;
u32 m_Mem2Size = 0;
DiscIO::Region m_FallbackRegion{};
bool m_AllowSDWrites = false;
bool m_CopyWiiSave = false;
bool m_OCEnable = false;
float m_OCFactor = 0;
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> m_EXIDevice{};
int m_MemcardSizeOverride = -1;
bool cpu_thread = false;
PowerPC::CPUCore cpu_core{};
bool enable_cheats = false;
int selected_language = 0;
bool override_region_settings = false;
bool dsp_hle = false;
bool dsp_enable_jit = false;
bool write_to_memcard = false;
bool ram_override_enable = false;
u32 mem1_size = 0;
u32 mem2_size = 0;
DiscIO::Region fallback_region{};
bool allow_sd_writes = false;
bool copy_wii_save = false;
bool oc_enable = false;
float oc_factor = 0;
Common::EnumMap<ExpansionInterface::EXIDeviceType, ExpansionInterface::MAX_SLOT> exi_device{};
int memcard_size_override = -1;
std::array<u32, Config::SYSCONF_SETTINGS.size()> m_SYSCONFSettings{};
std::array<u32, Config::SYSCONF_SETTINGS.size()> sysconf_settings{};
bool m_EFBAccessEnable = false;
bool m_BBoxEnable = false;
bool m_ForceProgressive = false;
bool m_EFBToTextureEnable = false;
bool m_XFBToTextureEnable = false;
bool m_DisableCopyToVRAM = false;
bool m_ImmediateXFBEnable = false;
bool m_EFBEmulateFormatChanges = false;
int m_SafeTextureCacheColorSamples = 0;
bool m_PerfQueriesEnable = false;
bool m_FloatExceptions = false;
bool m_DivideByZeroExceptions = false;
bool m_FPRF = false;
bool m_AccurateNaNs = false;
bool m_DisableICache = false;
bool m_SyncOnSkipIdle = false;
bool m_SyncGPU = false;
int m_SyncGpuMaxDistance = 0;
int m_SyncGpuMinDistance = 0;
float m_SyncGpuOverclock = 0;
bool m_JITFollowBranch = false;
bool m_FastDiscSpeed = false;
bool m_MMU = false;
bool m_Fastmem = false;
bool m_SkipIPL = false;
bool m_LoadIPLDump = false;
bool m_VertexRounding = false;
int m_InternalResolution = 0;
bool m_EFBScaledCopy = false;
bool m_FastDepthCalc = false;
bool m_EnablePixelLighting = false;
bool m_WidescreenHack = false;
bool m_ForceFiltering = false;
int m_MaxAnisotropy = 0;
bool m_ForceTrueColor = false;
bool m_DisableCopyFilter = false;
bool m_DisableFog = false;
bool m_ArbitraryMipmapDetection = false;
float m_ArbitraryMipmapDetectionThreshold = 0;
bool m_EnableGPUTextureDecoding = false;
bool m_DeferEFBCopies = false;
int m_EFBAccessTileSize = 0;
bool m_EFBAccessDeferInvalidation = false;
bool efb_access_enable = false;
bool bbox_enable = false;
bool force_progressive = false;
bool efb_to_texture_enable = false;
bool xfb_to_texture_enable = false;
bool disable_copy_to_vram = false;
bool immediate_xfb_enable = false;
bool efb_emulate_format_changes = false;
int safe_texture_cache_color_samples = 0;
bool perf_queries_enable = false;
bool float_exceptions = false;
bool divide_by_zero_exceptions = false;
bool fprf = false;
bool accurate_nans = false;
bool disable_icache = false;
bool sync_on_skip_idle = false;
bool sync_gpu = false;
int sync_gpu_max_distance = 0;
int sync_gpu_min_distance = 0;
float sync_gpu_overclock = 0;
bool jit_follow_branch = false;
bool fast_disc_speed = false;
bool mmu = false;
bool fastmem = false;
bool skip_ipl = false;
bool load_ipl_dump = false;
bool vertex_rounding = false;
int internal_resolution = 0;
bool efb_scaled_copy = false;
bool fast_depth_calc = false;
bool enable_pixel_lighting = false;
bool widescreen_hack = false;
bool force_filtering = false;
int max_anisotropy = 0;
bool force_true_color = false;
bool disable_copy_filter = false;
bool disable_fog = false;
bool arbitrary_mipmap_detection = false;
float arbitrary_mipmap_detection_threshold = 0;
bool enable_gpu_texture_decoding = false;
bool defer_efb_copies = false;
int efb_access_tile_size = 0;
bool efb_access_defer_invalidation = false;
bool m_StrictSettingsSync = false;
bool m_SyncSaveData = false;
bool m_SyncCodes = false;
std::string m_SaveDataRegion;
bool m_SyncAllWiiSaves = false;
std::array<int, 4> m_WiimoteExtension{};
bool m_GolfMode = false;
bool m_UseFMA = false;
bool m_HideRemoteGBAs = false;
bool strict_settings_sync = false;
bool sync_save_data = false;
bool sync_codes = false;
std::string save_data_region;
bool sync_all_wii_saves = false;
std::array<int, 4> wiimote_extension{};
bool golf_mode = false;
bool use_fma = false;
bool hide_remote_gbas = false;
// These aren't sent over the network directly
bool m_IsHosting = false;
std::array<std::string, 4> m_GBARomPaths{};
bool is_hosting = false;
std::array<std::string, 4> gba_rom_paths{};
};
struct NetTraversalConfig