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VideoCommon: add custom shader cache
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// Copyright 2022 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <list>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/AbstractShader.h"
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#include "VideoCommon/AsyncShaderCompiler.h"
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#include "VideoCommon/GXPipelineTypes.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/ShaderGenCommon.h"
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#include "VideoCommon/UberShaderPixel.h"
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#include "VideoCommon/VideoEvents.h"
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struct CustomShaderInstance
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{
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CustomPixelShaderContents pixel_contents;
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bool operator==(const CustomShaderInstance& other) const = default;
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};
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class CustomShaderCache
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{
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public:
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CustomShaderCache();
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~CustomShaderCache();
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CustomShaderCache(const CustomShaderCache&) = delete;
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CustomShaderCache(CustomShaderCache&&) = delete;
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CustomShaderCache& operator=(const CustomShaderCache&) = delete;
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CustomShaderCache& operator=(CustomShaderCache&&) = delete;
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// Changes the shader host config. Shaders should be reloaded afterwards.
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void SetHostConfig(const ShaderHostConfig& host_config) { m_host_config.bits = host_config.bits; }
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// Retrieves all pending shaders/pipelines from the async compiler.
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void RetrieveAsyncShaders();
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// Reloads/recreates all shaders and pipelines.
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void Reload();
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// The optional will be empty if this pipeline is now background compiling.
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std::optional<const AbstractPipeline*>
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GetPipelineAsync(const VideoCommon::GXPipelineUid& uid,
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const CustomShaderInstance& custom_shaders,
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const AbstractPipelineConfig& pipeline_config);
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std::optional<const AbstractPipeline*>
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GetPipelineAsync(const VideoCommon::GXUberPipelineUid& uid,
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const CustomShaderInstance& custom_shaders,
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const AbstractPipelineConfig& pipeline_config);
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private:
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// Configuration bits.
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APIType m_api_type = APIType::Nothing;
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ShaderHostConfig m_host_config = {};
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std::unique_ptr<VideoCommon::AsyncShaderCompiler> m_async_shader_compiler;
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std::unique_ptr<VideoCommon::AsyncShaderCompiler> m_async_uber_shader_compiler;
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void AsyncCreatePipeline(const VideoCommon::GXPipelineUid& uid,
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const CustomShaderInstance& custom_shaders,
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const AbstractPipelineConfig& pipeline_config);
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void AsyncCreatePipeline(const VideoCommon::GXUberPipelineUid& uid,
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const CustomShaderInstance& custom_shaders,
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const AbstractPipelineConfig& pipeline_config);
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// Shader/Pipeline cache helper
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template <typename Uid, typename ValueType>
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struct Cache
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{
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struct CacheHolder
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{
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std::unique_ptr<ValueType> value = nullptr;
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bool pending = true;
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};
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using CacheElement = std::pair<CustomShaderInstance, CacheHolder>;
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using CacheList = std::list<CacheElement>;
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std::map<Uid, CacheList> uid_to_cachelist;
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const CacheHolder* GetHolder(const Uid& uid, const CustomShaderInstance& custom_shaders) const
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{
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if (auto uuid_it = uid_to_cachelist.find(uid); uuid_it != uid_to_cachelist.end())
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{
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for (const auto& [custom_shader_val, holder] : uuid_it->second)
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{
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if (custom_shaders == custom_shader_val)
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{
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return &holder;
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}
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}
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}
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return nullptr;
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}
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typename CacheList::iterator InsertElement(const Uid& uid,
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const CustomShaderInstance& custom_shaders)
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{
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CacheList& cachelist = uid_to_cachelist[uid];
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CacheElement e{custom_shaders, CacheHolder{}};
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return cachelist.emplace(cachelist.begin(), std::move(e));
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}
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};
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Cache<PixelShaderUid, AbstractShader> m_ps_cache;
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Cache<UberShader::PixelShaderUid, AbstractShader> m_uber_ps_cache;
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Cache<VideoCommon::GXPipelineUid, AbstractPipeline> m_pipeline_cache;
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Cache<VideoCommon::GXUberPipelineUid, AbstractPipeline> m_uber_pipeline_cache;
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using PipelineIterator = Cache<VideoCommon::GXPipelineUid, AbstractPipeline>::CacheList::iterator;
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using UberPipelineIterator =
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Cache<VideoCommon::GXUberPipelineUid, AbstractPipeline>::CacheList::iterator;
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using PixelShaderIterator = Cache<PixelShaderUid, AbstractShader>::CacheList::iterator;
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using UberPixelShaderIterator =
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Cache<UberShader::PixelShaderUid, AbstractShader>::CacheList::iterator;
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void NotifyPipelineFinished(PipelineIterator iterator,
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std::unique_ptr<AbstractPipeline> pipeline);
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void NotifyPipelineFinished(UberPipelineIterator iterator,
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std::unique_ptr<AbstractPipeline> pipeline);
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std::unique_ptr<AbstractShader>
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CompilePixelShader(const PixelShaderUid& uid, const CustomShaderInstance& custom_shaders) const;
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void NotifyPixelShaderFinished(PixelShaderIterator iterator,
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std::unique_ptr<AbstractShader> shader);
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std::unique_ptr<AbstractShader>
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CompilePixelShader(const UberShader::PixelShaderUid& uid,
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const CustomShaderInstance& custom_shaders) const;
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void NotifyPixelShaderFinished(UberPixelShaderIterator iterator,
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std::unique_ptr<AbstractShader> shader);
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void QueuePixelShaderCompile(const PixelShaderUid& uid,
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const CustomShaderInstance& custom_shaders);
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void QueuePixelShaderCompile(const UberShader::PixelShaderUid& uid,
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const CustomShaderInstance& custom_shaders);
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Common::EventHook m_frame_end_handler;
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};
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