other experimental commit:

applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-03-25 22:01:33 +00:00
parent 9dae690951
commit beee4f4804
5 changed files with 22 additions and 17 deletions

View File

@ -595,14 +595,14 @@ void ScreenShot()
// This should only be called from VI
void VideoThrottle()
{
u32 TargetVPS = (SConfig::GetInstance().m_Framelimit > 1) ?
u32 TargetFPS = (SConfig::GetInstance().m_Framelimit > 1) ?
SConfig::GetInstance().m_Framelimit * 10 : VideoInterface::TargetRefreshRate;
// When frame limit is NOT off
if (SConfig::GetInstance().m_Framelimit)
{
// Make the limiter a bit loose
u32 frametime = DrawnVideo * 1000 / ++TargetVPS;
u32 frametime = DrawnFrame * 1000 / ++TargetFPS;
while ((u32)Timer.GetTimeDifference() < frametime)
Common::YieldCPU();
//Common::SleepCurrentThread(1);
@ -616,7 +616,7 @@ void VideoThrottle()
u32 FPS = Common::AtomicLoad(DrawnFrame) * 1000 / ElapseTime;
u32 VPS = --DrawnVideo * 1000 / ElapseTime;
u32 Speed = VPS * 100 / VideoInterface::TargetRefreshRate;
u32 Speed = FPS * 100 / VideoInterface::TargetRefreshRate;
// Settings are shown the same for both extended and summary info
std::string SSettings = StringFromFormat("%s %s",