other experimental commit:

applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Rodolfo Osvaldo Bogado
2010-03-25 22:01:33 +00:00
parent 9dae690951
commit beee4f4804
5 changed files with 22 additions and 17 deletions

View File

@ -516,14 +516,14 @@ void VideoFifo_CheckSwapRequestAt(u32 xfbAddr, u32 fbWidth, u32 fbHeight)
// Run from the CPU thread (from VideoInterface.cpp)
void Video_BeginField(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight)
{
if (s_PluginInitialized)
if (s_PluginInitialized && g_ActiveConfig.bUseXFB)
{
// Make sure previous swap request has made it to the screen
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_swapRequested) && !s_FifoShuttingDown)
Common::SleepCurrentThread(1);
//Common::YieldCPU();
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckSwapRequest();
@ -574,8 +574,8 @@ u32 Video_AccessEFB(EFBAccessType type, u32 x, u32 y)
if (g_VideoInitialize.bOnThread)
{
while (Common::AtomicLoadAcquire(s_efbAccessRequested) && !s_FifoShuttingDown)
Common::SleepCurrentThread(1);
//Common::YieldCPU();
//Common::SleepCurrentThread(1);
Common::YieldCPU();
}
else
VideoFifo_CheckEFBAccess();