Merge pull request #3451 from RisingFog/libav

Use ffmpeg for Windows Video Dumping instead of VFW
This commit is contained in:
Pierre Bourdon
2016-01-09 01:01:05 +01:00
13 changed files with 75 additions and 426 deletions

View File

@ -32,6 +32,9 @@
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/VertexManager.h"
#if defined(HAVE_LIBAV) || defined (_WIN32)
#include "VideoCommon/AVIDump.h"
#endif
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/Fifo.h"
@ -42,10 +45,6 @@
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
#if defined _WIN32 || defined HAVE_LIBAV
#include "VideoCommon/AVIDump.h"
#endif
void VideoConfig::UpdateProjectionHack()
{
@ -1216,7 +1215,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
static void DumpFrame(const std::vector<u8>& data, int w, int h)
{
#if defined(HAVE_LIBAV) || defined(_WIN32)
#if defined(HAVE_LIBAV) || defined (_WIN32)
if (SConfig::GetInstance().m_DumpFrames && !data.empty())
{
AVIDump::AddFrame(&data[0], w, h);
@ -1340,7 +1339,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
// Frame dumping disabled entirely on GLES3
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
{
#if defined _WIN32 || defined HAVE_LIBAV
#if defined(HAVE_LIBAV) || defined (_WIN32)
if (SConfig::GetInstance().m_DumpFrames)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
@ -1357,11 +1356,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
{
if (!bLastFrameDumped)
{
#ifdef _WIN32
bAVIDumping = AVIDump::Start(nullptr, w, h);
#else
bAVIDumping = AVIDump::Start(w, h);
#endif
bAVIDumping = AVIDump::Start(w, h);
if (!bAVIDumping)
{
OSD::AddMessage("AVIDump Start failed", 2000);
@ -1375,11 +1370,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
if (bAVIDumping)
{
#ifndef _WIN32
FlipImageData(&frame_data[0], w, h);
#endif
AVIDump::AddFrame(&frame_data[0], w, h);
FlipImageData(&frame_data[0], w, h);
AVIDump::AddFrame(&frame_data[0], w, h);
}
bLastFrameDumped = true;
@ -1401,45 +1393,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
}
bLastFrameDumped = false;
}
#else
if (SConfig::GetInstance().m_DumpFrames)
{
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
std::string movie_file_name;
w = GetTargetRectangle().GetWidth();
h = GetTargetRectangle().GetHeight();
frame_data.resize(3 * w * h);
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
if (!bLastFrameDumped)
{
movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
File::CreateFullPath(movie_file_name);
pFrameDump.Open(movie_file_name, "wb");
if (!pFrameDump)
{
OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
}
else
{
OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h), 2000);
}
}
if (pFrameDump)
{
FlipImageData(&frame_data[0], w, h);
pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
pFrameDump.Flush();
}
bLastFrameDumped = true;
}
else
{
if (bLastFrameDumped)
pFrameDump.Close();
bLastFrameDumped = false;
}
#endif
}
// Finish up the current frame, print some stats
@ -1687,19 +1640,6 @@ void Renderer::SetInterlacingMode()
// TODO
}
void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
{
// Flip image upside down. Damn OpenGL.
for (int y = 0; y < h / 2; ++y)
{
for (int x = 0; x < w; ++x)
{
for (int delta = 0; delta < pixel_width; ++delta)
std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
}
}
}
}
namespace OGL