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Merge pull request #3451 from RisingFog/libav
Use ffmpeg for Windows Video Dumping instead of VFW
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@ -32,6 +32,9 @@
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#if defined(HAVE_LIBAV) || defined (_WIN32)
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#include "VideoCommon/AVIDump.h"
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#endif
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Fifo.h"
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@ -42,10 +45,6 @@
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#if defined _WIN32 || defined HAVE_LIBAV
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#include "VideoCommon/AVIDump.h"
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#endif
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void VideoConfig::UpdateProjectionHack()
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{
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@ -1216,7 +1215,7 @@ void Renderer::SetBlendMode(bool forceUpdate)
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static void DumpFrame(const std::vector<u8>& data, int w, int h)
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{
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#if defined(HAVE_LIBAV) || defined(_WIN32)
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#if defined(HAVE_LIBAV) || defined (_WIN32)
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if (SConfig::GetInstance().m_DumpFrames && !data.empty())
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{
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AVIDump::AddFrame(&data[0], w, h);
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@ -1340,7 +1339,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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// Frame dumping disabled entirely on GLES3
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if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
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{
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#if defined _WIN32 || defined HAVE_LIBAV
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#if defined(HAVE_LIBAV) || defined (_WIN32)
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if (SConfig::GetInstance().m_DumpFrames)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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@ -1357,11 +1356,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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{
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if (!bLastFrameDumped)
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{
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#ifdef _WIN32
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bAVIDumping = AVIDump::Start(nullptr, w, h);
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#else
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bAVIDumping = AVIDump::Start(w, h);
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#endif
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bAVIDumping = AVIDump::Start(w, h);
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if (!bAVIDumping)
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{
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OSD::AddMessage("AVIDump Start failed", 2000);
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@ -1375,11 +1370,8 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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if (bAVIDumping)
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{
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#ifndef _WIN32
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FlipImageData(&frame_data[0], w, h);
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#endif
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AVIDump::AddFrame(&frame_data[0], w, h);
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FlipImageData(&frame_data[0], w, h);
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AVIDump::AddFrame(&frame_data[0], w, h);
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}
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bLastFrameDumped = true;
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@ -1401,45 +1393,6 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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bLastFrameDumped = false;
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}
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#else
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if (SConfig::GetInstance().m_DumpFrames)
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{
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std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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std::string movie_file_name;
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w = GetTargetRectangle().GetWidth();
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h = GetTargetRectangle().GetHeight();
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frame_data.resize(3 * w * h);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glReadPixels(GetTargetRectangle().left, GetTargetRectangle().bottom, w, h, GL_BGR, GL_UNSIGNED_BYTE, &frame_data[0]);
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if (!bLastFrameDumped)
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{
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movie_file_name = File::GetUserPath(D_DUMPFRAMES_IDX) + "framedump.raw";
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File::CreateFullPath(movie_file_name);
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pFrameDump.Open(movie_file_name, "wb");
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if (!pFrameDump)
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{
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OSD::AddMessage("Error opening framedump.raw for writing.", 2000);
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}
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else
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{
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OSD::AddMessage(StringFromFormat("Dumping Frames to \"%s\" (%dx%d RGB24)", movie_file_name.c_str(), w, h), 2000);
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}
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}
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if (pFrameDump)
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{
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FlipImageData(&frame_data[0], w, h);
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pFrameDump.WriteBytes(&frame_data[0], w * 3 * h);
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pFrameDump.Flush();
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}
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bLastFrameDumped = true;
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}
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else
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{
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if (bLastFrameDumped)
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pFrameDump.Close();
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bLastFrameDumped = false;
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}
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#endif
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}
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// Finish up the current frame, print some stats
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@ -1687,19 +1640,6 @@ void Renderer::SetInterlacingMode()
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// TODO
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}
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void Renderer::FlipImageData(u8 *data, int w, int h, int pixel_width)
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{
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// Flip image upside down. Damn OpenGL.
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for (int y = 0; y < h / 2; ++y)
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{
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for (int x = 0; x < w; ++x)
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{
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for (int delta = 0; delta < pixel_width; ++delta)
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std::swap(data[(y * w + x) * pixel_width + delta], data[((h - 1 - y) * w + x) * pixel_width + delta]);
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}
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}
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}
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}
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namespace OGL
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