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NetPlayClient: Treat power button event as a netplay stop.
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@ -910,6 +910,7 @@ void NetPlayClient::OnStopGame(sf::Packet& packet)
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void NetPlayClient::OnPowerButton()
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void NetPlayClient::OnPowerButton()
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{
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{
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InvokeStop();
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m_dialog->OnMsgPowerButton();
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m_dialog->OnMsgPowerButton();
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}
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}
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