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Shader Compile fixes. Played SMS for two shines.
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@ -750,7 +750,7 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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// optional perspective divides
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if (xfregs.texMtxInfo[i].projection == XF_TEXPROJ_STQ)
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{
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WRITE(p, "if (uv%d.z)", i);
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WRITE(p, "if (uv%d.z != 0.0f)", i);
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WRITE(p, " uv%d.xy = uv%d.xy / uv%d.z;\n", i, i, i);
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}
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