Replace wxFileExists() with File::Exists().

It did not handle unicode properly.
This commit is contained in:
Rachel Bryk
2014-10-10 11:20:10 -04:00
parent b7aed97508
commit bf7de71fd0
2 changed files with 5 additions and 5 deletions

View File

@ -624,14 +624,14 @@ void CFrame::BootGame(const std::string& filename)
bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
}
else if (!StartUp.m_strDefaultGCM.empty() &&
wxFileExists(wxSafeConvertMB2WX(StartUp.m_strDefaultGCM.c_str())))
File::Exists(StartUp.m_strDefaultGCM))
{
bootfile = StartUp.m_strDefaultGCM;
}
else
{
if (!SConfig::GetInstance().m_LastFilename.empty() &&
wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
File::Exists(SConfig::GetInstance().m_LastFilename))
{
bootfile = SConfig::GetInstance().m_LastFilename;
}
@ -1782,7 +1782,7 @@ void CFrame::UpdateGUI()
}
// Prepare to load last selected file, enable play button
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
wxFileExists(wxSafeConvertMB2WX(SConfig::GetInstance().m_LastFilename.c_str())))
File::Exists(SConfig::GetInstance().m_LastFilename))
{
if (m_ToolBar)
m_ToolBar->EnableTool(IDM_PLAY, true);