Replace wxFileExists() with File::Exists().

It did not handle unicode properly.
This commit is contained in:
Rachel Bryk
2014-10-10 11:20:10 -04:00
parent b7aed97508
commit bf7de71fd0
2 changed files with 5 additions and 5 deletions

View File

@ -1119,7 +1119,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
WxStrToStr(browseDialog.GetPath()),
FileName);
if (wxFileExists(StrToWxStr(OutputFileName)) &&
if (File::Exists(OutputFileName) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),
@ -1147,7 +1147,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
WxStrToStr(browseDialog.GetPath()),
FileName);
if (wxFileExists(StrToWxStr(OutputFileName)) &&
if (File::Exists(OutputFileName) &&
wxMessageBox(
wxString::Format(_("The file %s already exists.\nDo you wish to replace it?"),
StrToWxStr(OutputFileName)),