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HW/EXI: Refactor ExpansionInterface to class.
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@ -783,7 +783,7 @@ static bool PauseAndLock(Core::System& system, bool do_lock, bool unpause_on_unl
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was_unpaused = system.GetCPU().PauseAndLock(true);
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}
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ExpansionInterface::PauseAndLock(do_lock, false);
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system.GetExpansionInterface().PauseAndLock(do_lock, false);
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// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
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system.GetDSP().GetDSPEmulator()->PauseAndLock(do_lock, false);
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