WiimoteNew: Added button mappings for tables and crossfade slider on emulated turntable extension.(completely untested in game)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6260 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Jordan Woyak
2010-10-05 21:43:51 +00:00
parent 0830e74d55
commit bfd04e380e
7 changed files with 87 additions and 34 deletions

View File

@ -45,7 +45,8 @@ enum
GROUP_TYPE_TILT,
GROUP_TYPE_CURSOR,
GROUP_TYPE_TRIGGERS,
GROUP_TYPE_UDPWII
GROUP_TYPE_UDPWII,
GROUP_TYPE_SLIDER,
};
const char * const named_directions[] =
@ -247,6 +248,26 @@ public:
};
class Slider : public ControlGroup
{
public:
template <typename S>
void GetState(S* const slider, const unsigned int range, const unsigned int base = 0)
{
const float deadzone = settings[0]->value;
const float state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
if (fabsf(state) > deadzone)
*slider = (S)((state - (deadzone * sign(state))) / (1 - deadzone) * range + base);
else
*slider = 0;
}
Slider(const char* const _name);
};
class Force : public ControlGroup
{
public: