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Update the viewport when the scissor offset is changed
Fixes a bug with Another Code: R that was noticed when gx-optimization was merged.
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@ -62,6 +62,8 @@ void SetScissor()
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TargetRectangle trc = g_renderer->ConvertEFBRectangle(rc);
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g_renderer->SetScissorRect(trc);
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UpdateViewportWithCorrection();
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}
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void SetLineWidth()
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