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Update the viewport when the scissor offset is changed
Fixes a bug with Another Code: R that was noticed when gx-optimization was merged.
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@ -51,6 +51,11 @@ static float s_fViewRotation[2];
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void UpdateViewport(Matrix44& vpCorrection);
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void UpdateViewportWithCorrection()
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{
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UpdateViewport(s_viewportCorrection);
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}
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inline void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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g_renderer->SetVSConstant4f(const_number, f1, f2, f3, f4);
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