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Update the viewport when the scissor offset is changed
Fixes a bug with Another Code: R that was noticed when gx-optimization was merged.
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@ -33,6 +33,8 @@ struct ProjectionHack
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void UpdateProjectionHack(int iParams[], std::string sParams[]);
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void UpdateViewportWithCorrection();
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// The non-API dependent parts.
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class VertexShaderManager
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{
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