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DolphinQt2: replace icons with labels in controllers dialog
Icons without labels are bad for usability, so bring this back in line with how DolphinWX does it. Some reading: - https://www.nngroup.com/articles/icon-usability/ > Summary: A user’s understanding of an icon is based on previous > experience. Due to the absence of a standard usage for most icons, > text labels are necessary to communicate the meaning and reduce > ambiguity. - http://uxmyths.com/post/715009009/myth-icons-enhance-usability - http://edwardsanchez.me/blog/13589712 - https://uxdesign.cc/do-icons-need-labels-6cb4f4282c00
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@ -47,11 +47,6 @@ private:
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void ConnectWidgets();
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void LoadSettings();
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// Icons
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QString m_configure_icon;
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QString m_gamecube_icon;
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QString m_wii_icon;
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// Main
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QVBoxLayout* m_main_layout;
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QDialogButtonBox* m_button_box;
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@ -59,7 +54,6 @@ private:
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// Gamecube
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std::array<MappingWindow*, 4> m_gc_mappings;
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QGroupBox* m_gc_box;
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QLabel* m_gc_label;
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QFormLayout* m_gc_layout;
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std::array<QComboBox*, 4> m_gc_controller_boxes;
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std::array<QPushButton*, 4> m_gc_buttons;
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@ -68,7 +62,6 @@ private:
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// Wii Remote
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std::array<MappingWindow*, 4> m_wiimote_mappings;
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QGroupBox* m_wiimote_box;
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QLabel* m_wii_label;
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QFormLayout* m_wiimote_layout;
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std::array<QLabel*, 4> m_wiimote_labels;
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std::array<QComboBox*, 4> m_wiimote_boxes;
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