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[Cleanup] WX: Remove usage of NANDContentManager
Also clean up the way the system menu label is updated. We don't want to access the NAND while emulation is running, and especially not that many times per second on an unpredictable timing.
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@ -501,7 +501,6 @@ void CFrame::BindEvents()
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Bind(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, &CFrame::OnReloadThemeBitmaps, this);
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Bind(DOLPHIN_EVT_REFRESH_GAMELIST, &CFrame::OnRefreshGameList, this);
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Bind(DOLPHIN_EVT_RESCAN_GAMELIST, &CFrame::OnRescanGameList, this);
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Bind(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, &CFrame::OnUpdateLoadWiiMenuItem, this);
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Bind(DOLPHIN_EVT_BOOT_SOFTWARE, &CFrame::OnPlay, this);
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Bind(DOLPHIN_EVT_STOP_SOFTWARE, &CFrame::OnStop, this);
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}
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