D3D: Minor bug fix and some code cleanup for DirectX API call reduction.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
rice1964
2009-09-10 03:36:32 +00:00
parent b3194e596e
commit c046c27815
8 changed files with 33 additions and 30 deletions

View File

@ -101,5 +101,6 @@ public:
const char *GenerateVertexShader(u32 components, bool D3D);
void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components);
extern VERTEXSHADERUID last_vertex_shader_uid;
#endif // GCOGL_VERTEXSHADER_H