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D3D: Minor bug fix and some code cleanup for DirectX API call reduction.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4244 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -101,5 +101,6 @@ public:
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const char *GenerateVertexShader(u32 components, bool D3D);
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void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components);
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extern VERTEXSHADERUID last_vertex_shader_uid;
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#endif // GCOGL_VERTEXSHADER_H
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