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first try for osx core profile
now it doesn't crash, but it still hangs on startup
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@ -57,7 +57,7 @@ bool cInterfaceAGL::Create(void *&window_handle)
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}
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GLWin.cocoaCtx = [[NSOpenGLContext alloc]
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initWithFormat: fmt shareContext: nil];
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initWithFormat: fmt shareContext: nil kCGLPFAOpenGLProfile: kCGLOGLPVersion_3_2_Core ];
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[fmt release];
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if (GLWin.cocoaCtx == nil) {
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ERROR_LOG(VIDEO, "failed to create context");
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