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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #2957 from phire/unify_efbcopy
Cleanup and unify efb copy implemtations into VideoCommon
This commit is contained in:
@ -9,7 +9,6 @@
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexManagerBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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@ -85,15 +84,6 @@ void SetColorMask()
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g_renderer->SetColorMask();
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}
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void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
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unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf)
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{
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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TextureCache::CopyRenderTargetToTexture(dstAddr, dstFormat, srcFormat,
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srcRect, isIntensity, scaleByHalf);
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}
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/* Explanation of the magic behind ClearScreen:
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There's numerous possible formats for the pixel data in the EFB.
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However, in the HW accelerated backends we're always using RGBA8
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@ -23,9 +23,6 @@ void SetBlendMode();
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void SetDitherMode();
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void SetLogicOpMode();
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void SetColorMask();
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void CopyEFB(u32 dstAddr, const EFBRectangle& srcRect,
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unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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bool isIntensity, bool scaleByHalf);
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void ClearScreen(const EFBRectangle &rc);
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void OnPixelFormatChange();
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void SetInterlacingMode(const BPCmd &bp);
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@ -20,6 +20,7 @@
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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@ -205,6 +206,7 @@ static void BPWritten(const BPCmd& bp)
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in this function
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u32 destAddr = bpmem.copyTexDest << 5;
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u32 destStride = bpmem.copyMipMapStrideChannels << 5;
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EFBRectangle srcRect;
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srcRect.left = (int)bpmem.copyTexSrcXY.x;
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@ -223,8 +225,9 @@ static void BPWritten(const BPCmd& bp)
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if (g_ActiveConfig.bShowEFBCopyRegions)
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stats.efb_regions.push_back(srcRect);
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CopyEFB(destAddr, srcRect,
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PE_copy.tp_realFormat(), bpmem.zcontrol.pixel_format,
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// bpmem.zcontrol.pixel_format to PEControl::Z24 is when the game wants to copy from ZBuffer (Zbuffer uses 24-bit Format)
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TextureCache::CopyRenderTargetToTexture(destAddr, PE_copy.tp_realFormat(), destStride,
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bpmem.zcontrol.pixel_format, srcRect,
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!!PE_copy.intensity_fmt, !!PE_copy.half_scale);
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}
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else
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@ -251,10 +254,9 @@ static void BPWritten(const BPCmd& bp)
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height = MAX_XFB_HEIGHT;
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}
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u32 stride = bpmem.copyMipMapStrideChannels << 5;
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DEBUG_LOG(VIDEO, "RenderToXFB: destAddr: %08x | srcRect {%d %d %d %d} | fbWidth: %u | fbStride: %u | fbHeight: %u",
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destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, bpmem.copyTexSrcWH.x + 1, stride, height);
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Renderer::RenderToXFB(destAddr, srcRect, stride, height, s_gammaLUT[PE_copy.gamma]);
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destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom, bpmem.copyTexSrcWH.x + 1, destStride, height);
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Renderer::RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
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}
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// Clear the rectangular region after copying it.
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@ -182,24 +182,6 @@ void TextureCache::Cleanup(int _frameCount)
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}
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}
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void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
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{
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TexCache::iterator
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iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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{
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if (iter->second->OverlapsMemoryRange(start_address, size))
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{
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iter = FreeTexture(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
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{
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if (addr + size_in_bytes <= range_address)
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@ -243,7 +225,7 @@ TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::i
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&& entry_to_update->addr <= entry->addr
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&& entry->addr + entry->size_in_bytes <= entry_to_update->addr + entry_to_update->size_in_bytes
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&& entry->frameCount == FRAMECOUNT_INVALID
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&& entry->copyMipMapStrideChannels * 32 == numBlocksX * block_size)
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&& entry->memory_stride == numBlocksX * block_size)
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{
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u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
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u32 block_x = block_offset % numBlocksX;
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@ -372,11 +354,11 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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return nullptr;
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// TexelSizeInNibbles(format) * width * height / 16;
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const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat) - 1;
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const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat) - 1;
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const unsigned int bsw = TexDecoder_GetBlockWidthInTexels(texformat);
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const unsigned int bsh = TexDecoder_GetBlockHeightInTexels(texformat);
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unsigned int expandedWidth = (width + bsw) & (~bsw);
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unsigned int expandedHeight = (height + bsh) & (~bsh);
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unsigned int expandedWidth = ROUND_UP(width, bsw);
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unsigned int expandedHeight = ROUND_UP(height, bsh);
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const unsigned int nativeW = width;
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const unsigned int nativeH = height;
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@ -668,8 +650,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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{
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const u32 mip_width = CalculateLevelSize(width, level);
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const u32 mip_height = CalculateLevelSize(height, level);
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const u32 expanded_mip_width = (mip_width + bsw) & (~bsw);
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const u32 expanded_mip_height = (mip_height + bsh) & (~bsh);
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const u32 expanded_mip_width = ROUND_UP(mip_width, bsw);
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const u32 expanded_mip_height = ROUND_UP(mip_height, bsh);
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const u8*& mip_src_data = from_tmem
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? ((level % 2) ? ptr_odd : ptr_even)
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@ -693,7 +675,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
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return ReturnEntry(stage, entry);
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}
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void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
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void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride, PEControl::PixelFormat srcFormat,
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const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
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{
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// Emulation methods:
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@ -753,9 +735,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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case 0: // Z4
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colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
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cbufid = 0;
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dstFormat |= _GX_TF_CTF;
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break;
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case 8: // Z8H
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dstFormat |= _GX_TF_CTF;
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case 1: // Z8
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case 8: // Z8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
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cbufid = 1;
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break;
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@ -768,6 +752,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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case 11: // Z16 (reverse order)
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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cbufid = 3;
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dstFormat |= _GX_TF_CTF;
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break;
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case 6: // Z24X8
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@ -778,11 +763,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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case 9: // Z8M
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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cbufid = 5;
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dstFormat |= _GX_TF_CTF;
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break;
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case 10: // Z8L
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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cbufid = 6;
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dstFormat |= _GX_TF_CTF;
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break;
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case 12: // Z16L - copy lower 16 depth bits
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@ -790,6 +777,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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// Used e.g. in Zelda: Skyward Sword
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
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cbufid = 7;
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dstFormat |= _GX_TF_CTF;
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break;
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default:
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@ -798,6 +786,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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cbufid = 8;
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break;
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}
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dstFormat |= _GX_TF_ZTF;
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}
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else if (isIntensity)
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{
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@ -862,11 +852,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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ColorMask[0] = 15.0f;
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ColorMask[4] = 1.0f / 15.0f;
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cbufid = 14;
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dstFormat |= _GX_TF_CTF;
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break;
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case 1: // R8
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case 8: // R8
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colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
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cbufid = 15;
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dstFormat |= _GX_TF_CTF;
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break;
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case 2: // RA4
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@ -881,6 +873,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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fConstAdd[3] = 1.0f;
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cbufid = 17;
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}
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dstFormat |= _GX_TF_CTF;
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break;
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case 3: // RA8
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colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
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@ -892,6 +885,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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fConstAdd[3] = 1.0f;
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cbufid = 19;
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}
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dstFormat |= _GX_TF_CTF;
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break;
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case 7: // A8
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@ -907,25 +901,30 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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fConstAdd[3] = 1.0f;
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cbufid = 21;
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}
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dstFormat |= _GX_TF_CTF;
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break;
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case 9: // G8
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colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
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cbufid = 22;
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dstFormat |= _GX_TF_CTF;
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break;
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case 10: // B8
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colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
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cbufid = 23;
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dstFormat |= _GX_TF_CTF;
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break;
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case 11: // RG8
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colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
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cbufid = 24;
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dstFormat |= _GX_TF_CTF;
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break;
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case 12: // GB8
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colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
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cbufid = 25;
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dstFormat |= _GX_TF_CTF;
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break;
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case 4: // RGB565
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@ -973,6 +972,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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}
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}
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u8* dst = Memory::GetPointer(dstAddr);
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if (dst == nullptr)
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{
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ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr);
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return;
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}
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const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
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const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
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@ -996,17 +1002,36 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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TCacheEntryBase* entry = AllocateTexture(config);
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// TODO: Using the wrong dstFormat, dumb...
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entry->SetGeneralParameters(dstAddr, 0, dstFormat);
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entry->SetDimensions(tex_w, tex_h, 1);
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entry->SetHashes(TEXHASH_INVALID);
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entry->frameCount = FRAMECOUNT_INVALID;
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entry->is_efb_copy = true;
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entry->SetEfbCopy(dstStride);
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entry->is_custom_tex = false;
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entry->copyMipMapStrideChannels = bpmem.copyMipMapStrideChannels;
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entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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if (!g_ActiveConfig.bSkipEFBCopyToRam)
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{
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entry->hash = GetHash64(dst, (int)entry->size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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// Invalidate all textures that overlap the range of our texture
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TexCache::iterator
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iter = textures_by_address.begin();
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while (iter != textures_by_address.end())
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{
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if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes))
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{
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iter = FreeTexture(iter);
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}
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else
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{
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++iter;
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}
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}
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}
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if (g_ActiveConfig.bDumpEFBTarget)
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{
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@ -1052,3 +1077,36 @@ TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator it
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return textures_by_address.erase(iter);
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}
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u32 TextureCache::TCacheEntryBase::CacheLinesPerRow() const
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{
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u32 blockW = TexDecoder_GetBlockWidthInTexels(format);
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// Round up source height to multiple of block size
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u32 actualWidth = ROUND_UP(native_width, blockW);
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u32 numBlocksX = actualWidth / blockW;
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// RGBA takes two cache lines per block; all others take one
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if (format == GX_TF_RGBA8)
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numBlocksX = numBlocksX * 2;
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return numBlocksX;
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}
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u32 TextureCache::TCacheEntryBase::NumBlocksY() const
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{
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u32 blockH = TexDecoder_GetBlockHeightInTexels(format);
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// Round up source height to multiple of block size
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u32 actualHeight = ROUND_UP(native_height, blockH);
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return actualHeight / blockH;
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}
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void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
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{
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is_efb_copy = true;
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memory_stride = stride;
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_assert_msg_(VIDEO, memory_stride >= CacheLinesPerRow(), "Memory stride is too small");
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size_in_bytes = memory_stride * NumBlocksY();
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}
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|
@ -53,7 +53,7 @@ public:
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u32 format;
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bool is_efb_copy;
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bool is_custom_tex;
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u32 copyMipMapStrideChannels;
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u32 memory_stride;
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unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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@ -76,6 +76,7 @@ public:
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native_width = _native_width;
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native_height = _native_height;
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native_levels = _native_levels;
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memory_stride = _native_width;
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}
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void SetHashes(u64 _hash)
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@ -83,6 +84,8 @@ public:
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hash = _hash;
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}
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void SetEfbCopy(u32 stride);
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TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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virtual ~TCacheEntryBase();
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@ -96,7 +99,7 @@ public:
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) = 0;
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virtual void FromRenderTarget(u32 dstAddr, unsigned int dstFormat,
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virtual void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) = 0;
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@ -104,6 +107,11 @@ public:
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() const { return is_efb_copy; }
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u32 NumBlocksY() const;
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u32 CacheLinesPerRow() const;
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void Memset(u8* ptr, u32 tag);
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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@ -115,7 +123,6 @@ public:
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static void Cleanup(int _frameCount);
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|
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static void Invalidate();
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static void MakeRangeDynamic(u32 start_address, u32 size);
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|
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virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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@ -125,8 +132,8 @@ public:
|
||||
static TCacheEntryBase* Load(const u32 stage);
|
||||
static void UnbindTextures();
|
||||
static void BindTextures();
|
||||
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, PEControl::PixelFormat srcFormat,
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
|
||||
static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
|
||||
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
|
||||
|
||||
static void RequestInvalidateTextureCache();
|
||||
|
||||
|
@ -650,9 +650,11 @@ const char *GenerateEncodingShader(u32 format,API_TYPE ApiType)
|
||||
case GX_CTF_GB8:
|
||||
WriteCC8Encoder(p, "gb", ApiType);
|
||||
break;
|
||||
case GX_CTF_Z8H:
|
||||
case GX_TF_Z8:
|
||||
WriteC8Encoder(p, "r", ApiType);
|
||||
break;
|
||||
case GX_CTF_Z16R:
|
||||
case GX_TF_Z16:
|
||||
WriteZ16Encoder(p, ApiType);
|
||||
break;
|
||||
|
@ -16,6 +16,7 @@ extern GC_ALIGNED16(u8 texMem[TMEM_SIZE]);
|
||||
|
||||
enum TextureFormat
|
||||
{
|
||||
// These are the texture formats that can be read by the texture mapper.
|
||||
GX_TF_I4 = 0x0,
|
||||
GX_TF_I8 = 0x1,
|
||||
GX_TF_IA4 = 0x2,
|
||||
@ -28,14 +29,21 @@ enum TextureFormat
|
||||
GX_TF_C14X2 = 0xA,
|
||||
GX_TF_CMPR = 0xE,
|
||||
|
||||
_GX_TF_CTF = 0x20, // copy-texture-format only (simply means linear?)
|
||||
_GX_TF_ZTF = 0x10, // Z-texture-format
|
||||
_GX_TF_ZTF = 0x10, // flag for Z texture formats (used internally by dolphin)
|
||||
|
||||
// these formats are also valid when copying targets
|
||||
// Depth texture formats (which directly map to the equivalent colour format above.)
|
||||
GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
|
||||
GX_TF_Z16 = 0x3 | _GX_TF_ZTF,
|
||||
GX_TF_Z24X8 = 0x6 | _GX_TF_ZTF,
|
||||
|
||||
_GX_TF_CTF = 0x20, // flag for copy-texture-format only (used internally by dolphin)
|
||||
|
||||
// These are extra formats that can be used when copying from efb,
|
||||
// they use one of texel formats from above, but pack diffrent data into them.
|
||||
GX_CTF_R4 = 0x0 | _GX_TF_CTF,
|
||||
GX_CTF_RA4 = 0x2 | _GX_TF_CTF,
|
||||
GX_CTF_RA8 = 0x3 | _GX_TF_CTF,
|
||||
GX_CTF_YUVA8 = 0x6 | _GX_TF_CTF,
|
||||
GX_CTF_YUVA8 = 0x6 | _GX_TF_CTF, // YUV 4:4:4 - Dolphin doesn't implement this format as no commercial games use it
|
||||
GX_CTF_A8 = 0x7 | _GX_TF_CTF,
|
||||
GX_CTF_R8 = 0x8 | _GX_TF_CTF,
|
||||
GX_CTF_G8 = 0x9 | _GX_TF_CTF,
|
||||
@ -43,13 +51,12 @@ enum TextureFormat
|
||||
GX_CTF_RG8 = 0xB | _GX_TF_CTF,
|
||||
GX_CTF_GB8 = 0xC | _GX_TF_CTF,
|
||||
|
||||
GX_TF_Z8 = 0x1 | _GX_TF_ZTF,
|
||||
GX_TF_Z16 = 0x3 | _GX_TF_ZTF,
|
||||
GX_TF_Z24X8 = 0x6 | _GX_TF_ZTF,
|
||||
|
||||
// extra depth texture formats that can be used for efb copies.
|
||||
GX_CTF_Z4 = 0x0 | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
GX_CTF_Z8H = 0x8 | _GX_TF_ZTF | _GX_TF_CTF, // This produces an identical result to to GX_TF_Z8
|
||||
GX_CTF_Z8M = 0x9 | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
GX_CTF_Z8L = 0xA | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
GX_CTF_Z16R = 0xB | _GX_TF_ZTF | _GX_TF_CTF, // Reversed version of GX_TF_Z16
|
||||
GX_CTF_Z16L = 0xC | _GX_TF_ZTF | _GX_TF_CTF,
|
||||
};
|
||||
|
||||
|
@ -35,7 +35,6 @@ int TexDecoder_GetTexelSizeInNibbles(int format)
|
||||
case GX_CTF_R4: return 1;
|
||||
case GX_CTF_RA4: return 2;
|
||||
case GX_CTF_RA8: return 4;
|
||||
case GX_CTF_YUVA8: return 8;
|
||||
case GX_CTF_A8: return 2;
|
||||
case GX_CTF_R8: return 2;
|
||||
case GX_CTF_G8: return 2;
|
||||
@ -48,10 +47,14 @@ int TexDecoder_GetTexelSizeInNibbles(int format)
|
||||
case GX_TF_Z24X8: return 8;
|
||||
|
||||
case GX_CTF_Z4: return 1;
|
||||
case GX_CTF_Z8H: return 2;
|
||||
case GX_CTF_Z8M: return 2;
|
||||
case GX_CTF_Z8L: return 2;
|
||||
case GX_CTF_Z16R: return 4;
|
||||
case GX_CTF_Z16L: return 4;
|
||||
default: return 1;
|
||||
default:
|
||||
PanicAlert("Unsupported Texture Format (%08x)! (GetTexelSizeInNibbles)", format);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
@ -88,11 +91,13 @@ int TexDecoder_GetBlockWidthInTexels(u32 format)
|
||||
case GX_TF_Z16: return 4;
|
||||
case GX_TF_Z24X8: return 4;
|
||||
case GX_CTF_Z4: return 8;
|
||||
case GX_CTF_Z8H: return 8;
|
||||
case GX_CTF_Z8M: return 8;
|
||||
case GX_CTF_Z8L: return 8;
|
||||
case GX_CTF_Z16R: return 4;
|
||||
case GX_CTF_Z16L: return 4;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
|
||||
PanicAlert("Unsupported Texture Format (%08x)! (GetBlockWidthInTexels)", format);
|
||||
return 8;
|
||||
}
|
||||
}
|
||||
@ -125,11 +130,13 @@ int TexDecoder_GetBlockHeightInTexels(u32 format)
|
||||
case GX_TF_Z16: return 4;
|
||||
case GX_TF_Z24X8: return 4;
|
||||
case GX_CTF_Z4: return 8;
|
||||
case GX_CTF_Z8H: return 4;
|
||||
case GX_CTF_Z8M: return 4;
|
||||
case GX_CTF_Z8L: return 4;
|
||||
case GX_CTF_Z16R: return 4;
|
||||
case GX_CTF_Z16L: return 4;
|
||||
default:
|
||||
ERROR_LOG(VIDEO, "Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
|
||||
PanicAlert("Unsupported Texture Format (%08x)! (GetBlockHeightInTexels)", format);
|
||||
return 4;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user