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VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
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@ -56,6 +56,7 @@ void Metal::PerfQuery::FlushResults()
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// There's a possibility that some active performance queries are unflushed
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g_state_tracker->FlushEncoders();
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g_state_tracker->NotifyOfCPUGPUSync();
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std::unique_lock<std::mutex> lock(m_results_mtx);
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while (!IsFlushed())
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