mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 14:19:46 -06:00
VideoBackends:Metal: Bring back unified memory config
Turns out it was helpful. (Most improvement in ubershaders.) This time with much better auto mode.
This commit is contained in:
@ -16,6 +16,10 @@ namespace Metal
|
||||
{
|
||||
struct DeviceFeatures
|
||||
{
|
||||
/// Manually copy buffer data to the GPU (instead of letting the GPU read from system memory)
|
||||
/// On discrete GPUs, this tends to be faster if the copy is able to operate in parallel with a
|
||||
/// previous render. This is the case unless a game uses features like bbox or texture downloads.
|
||||
bool manual_buffer_upload;
|
||||
bool subgroup_ops;
|
||||
};
|
||||
|
||||
|
Reference in New Issue
Block a user