Qt: Implement Cheats Manager

This commit is contained in:
spycrab
2018-03-26 04:17:47 +02:00
parent 396204248d
commit c09075209f
14 changed files with 813 additions and 13 deletions

View File

@ -18,8 +18,9 @@
#include "DolphinQt2/Config/CheatWarningWidget.h"
#include "UICommon/GameFile.h"
ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game)
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game, bool restart_required)
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
m_restart_required(restart_required)
{
CreateWidgets();
ConnectWidgets();
@ -39,7 +40,7 @@ ARCodeWidget::ARCodeWidget(const UICommon::GameFile& game)
void ARCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id);
m_warning = new CheatWarningWidget(m_game_id, m_restart_required);
m_code_list = new QListWidget;
m_code_add = new QPushButton(tr("&Add New Code..."));
m_code_edit = new QPushButton(tr("&Edit Code..."));
@ -75,6 +76,10 @@ void ARCodeWidget::ConnectWidgets()
void ARCodeWidget::OnItemChanged(QListWidgetItem* item)
{
m_ar_codes[m_code_list->row(item)].active = (item->checkState() == Qt::Checked);
if (!m_restart_required)
ActionReplay::ApplyCodes(m_ar_codes);
SaveCodes();
}
@ -119,6 +124,14 @@ void ARCodeWidget::SaveCodes()
game_ini_local.Save(File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini");
}
void ARCodeWidget::AddCode(ActionReplay::ARCode code)
{
m_ar_codes.push_back(std::move(code));
UpdateList();
SaveCodes();
}
void ARCodeWidget::OnCodeAddPressed()
{
ActionReplay::ARCode ar;

View File

@ -27,7 +27,9 @@ class ARCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit ARCodeWidget(const UICommon::GameFile& game);
explicit ARCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
void AddCode(ActionReplay::ARCode code);
signals:
void OpenGeneralSettings();
@ -56,4 +58,5 @@ private:
QPushButton* m_code_remove;
std::vector<ActionReplay::ARCode> m_ar_codes;
bool m_restart_required;
};

View File

@ -14,14 +14,15 @@
#include "Core/Core.h"
#include "DolphinQt2/Settings.h"
CheatWarningWidget::CheatWarningWidget(const std::string& game_id) : m_game_id(game_id)
CheatWarningWidget::CheatWarningWidget(const std::string& game_id, bool restart_required)
: m_game_id(game_id), m_restart_required(restart_required)
{
CreateWidgets();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::EnableCheatsChanged,
connect(&Settings::Instance(), &Settings::EnableCheatsChanged, this,
[this] { Update(Core::IsRunning()); });
connect(&Settings::Instance(), &Settings::EmulationStateChanged,
connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
[this](Core::State state) { Update(state == Core::State::Running); });
Update(Core::IsRunning());
@ -58,7 +59,7 @@ void CheatWarningWidget::Update(bool running)
bool hide_widget = true;
bool hide_config_button = true;
if (running && SConfig::GetInstance().GetGameID() == m_game_id)
if (running && SConfig::GetInstance().GetGameID() == m_game_id && m_restart_required)
{
hide_widget = false;
m_text->setText(tr("Changing cheats will only take effect when the game is restarted."));

View File

@ -15,7 +15,7 @@ class CheatWarningWidget : public QWidget
{
Q_OBJECT
public:
explicit CheatWarningWidget(const std::string& game_id);
explicit CheatWarningWidget(const std::string& game_id, bool restart_required);
signals:
void OpenCheatEnableSettings();
@ -29,4 +29,5 @@ private:
QLabel* m_text;
QPushButton* m_config_button;
const std::string m_game_id;
bool m_restart_required;
};

View File

@ -22,8 +22,9 @@
#include "DolphinQt2/Config/CheatWarningWidget.h"
#include "UICommon/GameFile.h"
GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game)
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision())
GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required)
: m_game(game), m_game_id(game.GetGameID()), m_game_revision(game.GetRevision()),
m_restart_required(restart_required)
{
CreateWidgets();
ConnectWidgets();
@ -42,7 +43,7 @@ GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game)
void GeckoCodeWidget::CreateWidgets()
{
m_warning = new CheatWarningWidget(m_game_id);
m_warning = new CheatWarningWidget(m_game_id, m_restart_required);
m_code_list = new QListWidget;
m_name_label = new QLabel;
m_creator_label = new QLabel;
@ -155,6 +156,9 @@ void GeckoCodeWidget::OnItemChanged(QListWidgetItem* item)
{
m_gecko_codes[m_code_list->row(item)].enabled = (item->checkState() == Qt::Checked);
if (!m_restart_required)
Gecko::SetActiveCodes(m_gecko_codes);
SaveCodes();
}

View File

@ -28,7 +28,7 @@ class GeckoCodeWidget : public QWidget
{
Q_OBJECT
public:
explicit GeckoCodeWidget(const UICommon::GameFile& game);
explicit GeckoCodeWidget(const UICommon::GameFile& game, bool restart_required = true);
signals:
void OpenGeneralSettings();
@ -62,4 +62,5 @@ private:
QPushButton* m_remove_code;
QPushButton* m_download_codes;
std::vector<Gecko::GeckoCode> m_gecko_codes;
bool m_restart_required;
};