Clean up blending code a bit.

This commit is contained in:
NeoBrainX
2013-03-28 22:59:42 +01:00
parent 8a33d49de2
commit c10d9ea87a
4 changed files with 25 additions and 15 deletions

View File

@ -691,8 +691,8 @@ void Renderer::SetBlendMode(bool forceUpdate)
{
D3D::SetRenderState(D3DRS_ALPHABLENDENABLE, true);
D3D::SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_REVSUBTRACT);
D3D::SetRenderState(D3DRS_SRCBLEND, d3dSrcFactors[1]);
D3D::SetRenderState(D3DRS_DESTBLEND, d3dDestFactors[1]);
D3D::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
D3D::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
}
else
{