Remove redundant initialization

This commit is contained in:
Filip Gawin
2019-03-02 19:42:25 +01:00
parent 8e1fb126d7
commit c110ffcdaa
17 changed files with 25 additions and 25 deletions

View File

@ -66,7 +66,7 @@ std::unique_ptr<AbstractShader> Renderer::CreateShaderFromBinary(ShaderStage sta
class NullPipeline final : public AbstractPipeline
{
public:
NullPipeline() : AbstractPipeline() {}
NullPipeline() = default;
~NullPipeline() override = default;
};

View File

@ -51,7 +51,7 @@ static int num_failures = 0;
static GLuint CurrentProgram = 0;
ProgramShaderCache::PipelineProgramMap ProgramShaderCache::s_pipeline_programs;
std::mutex ProgramShaderCache::s_pipeline_program_lock;
static std::string s_glsl_header = "";
static std::string s_glsl_header;
static std::atomic<u64> s_shader_counter{0};
static thread_local bool s_is_shared_context = false;
@ -684,7 +684,7 @@ void ProgramShaderCache::CreateHeader()
break;
}
std::string earlyz_string = "";
std::string earlyz_string;
if (g_ActiveConfig.backend_info.bSupportsEarlyZ)
{
if (g_ogl_config.bSupportsImageLoadStore)

View File

@ -83,7 +83,7 @@ std::unique_ptr<AbstractShader> SWRenderer::CreateShaderFromBinary(ShaderStage s
class SWPipeline final : public AbstractPipeline
{
public:
SWPipeline() : AbstractPipeline() {}
SWPipeline() = default;
~SWPipeline() override = default;
};