Follow-up for OSD cleanup:

people probably want to see decimal instead of hex...
This commit is contained in:
Shawn Hoffman
2016-10-03 20:42:04 -07:00
parent 5c0fa4db4f
commit c11aba296c

View File

@ -313,12 +313,12 @@ void Renderer::DrawDebugText()
if (SConfig::GetInstance().m_ShowFrameCount) if (SConfig::GetInstance().m_ShowFrameCount)
{ {
draw_text(OSD::MessageType::FrameCount, draw_text(OSD::MessageType::FrameCount,
StringFromFormat("Frame: %" PRIx64, Movie::GetCurrentFrame())); StringFromFormat("Frame: %" PRIu64, Movie::GetCurrentFrame()));
if (Movie::IsPlayingInput()) if (Movie::IsPlayingInput())
{ {
draw_text(OSD::MessageType::MovieInputCount, draw_text(OSD::MessageType::MovieInputCount,
StringFromFormat("Input: %" PRIx64 " / %" PRIx64, Movie::GetCurrentInputCount(), StringFromFormat("Input: %" PRIu64 " / %" PRIu64, Movie::GetCurrentInputCount(),
Movie::GetTotalInputCount())); Movie::GetTotalInputCount()));
} }
} }